Class ConditionComponent

java.lang.Object
studio.magemonkey.fabled.dynamic.EffectComponent
studio.magemonkey.fabled.dynamic.condition.ConditionComponent
Direct Known Subclasses:
ActionBarCondition, AirCondition, AltitudeCondition, ArmorCondition, AttributeCondition, BiomeCondition, BlockCondition, BlockingCondition, BurningCondition, CastLevelCondition, CeilingCondition, ChanceCondition, ClassCondition, ClassLevelCondition, ColorCondition, CombatCondition, CrouchCondition, DirectionCondition, DistanceCondition, ElevationCondition, ElseCondition, EntityTypeCondition, FireCondition, FlagCondition, FoodCondition, GlideCondition, GroundCondition, HealthCondition, InventoryCondition, ItemCondition, LightCondition, LoreCondition, ManaCondition, MoneyCondition, MoonCondition, MountedCondition, MountingCondition, MythicMobTypeCondition, NameCondition, OffhandCondition, PermissionCondition, PotionCondition, SkillLevelCondition, SlotCondition, SprintCondition, StatusCondition, TimeCondition, ToolCondition, ValueCondition, ValueTextCondition, WaterCondition, WeatherCondition, WorldCondition, YawCondition

public abstract class ConditionComponent extends EffectComponent
Fabled © 2024 studio.magemonkey.fabled.dynamic.condition.ConditionComponent
  • Constructor Details

    • ConditionComponent

      public ConditionComponent()
  • Method Details

    • getType

      public ComponentType getType()
      Retrieves the type of the component
      Specified by:
      getType in class EffectComponent
      Returns:
      component type
    • execute

      public boolean execute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force)
      Executes the component (to be implemented)
      Specified by:
      execute in class EffectComponent
      Parameters:
      caster - caster of the skill
      level - level of the skill
      targets - targets to execute on
      force - whether skill should be forced
      Returns:
      true if executed, false if conditions not met
    • playPreview

      public void playPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier)
      Starts the component's preview effects. Removal of any registered listeners, tasks, entities, or other temporary effects should be included in a Runnable added to the provided List.
      Overrides:
      playPreview in class EffectComponent
      Parameters:
      onPreviewStop - List of Runnables to add to
      caster - caster reference
      level - the level of the skill to preview for
      targetSupplier - targets to preview on