Class ProjectileMechanic
java.lang.Object
studio.magemonkey.fabled.dynamic.EffectComponent
studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
studio.magemonkey.fabled.dynamic.mechanic.ProjectileMechanic
Heals each target
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String
static final String
static final String
static final String
static final String
static final String
Fields inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
children, preview, settings, skill
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
callback
(org.bukkit.entity.Projectile projectile, org.bukkit.entity.LivingEntity hit) The callback for the projectiles that applies child componentsboolean
execute
(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the componentgetKey()
void
playPreview
(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects.Methods inherited from class studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
getType
Methods inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
cleanUp, doCleanUp, execute, executeChildren, filter, getInstanceKey, getNum, getSettings, getSkillData, isPreviewEnabled, lastPassed, load, parseValues, playChildrenPreviews, save
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Field Details
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HOMING
- See Also:
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HOMING_TARGET
- See Also:
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HOMING_DIST
- See Also:
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REMEMBER
- See Also:
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CORRECTION
- See Also:
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WALL
- See Also:
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Constructor Details
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ProjectileMechanic
public ProjectileMechanic()
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Method Details
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getKey
- Specified by:
getKey
in classEffectComponent
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execute
public boolean execute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the component- Specified by:
execute
in classEffectComponent
- Parameters:
caster
- caster of the skilllevel
- level of the skilltargets
- targets to apply toforce
- Whether this call is being forced- Returns:
- true if applied to something, false otherwise
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callback
public void callback(org.bukkit.entity.Projectile projectile, org.bukkit.entity.LivingEntity hit) The callback for the projectiles that applies child components- Parameters:
projectile
- projectile calling back forhit
- the entity hit by the projectile, if any
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playPreview
public void playPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects. Removal of any registered listeners, tasks, entities, or other temporary effects should be included in aRunnable
added to the providedList
.- Overrides:
playPreview
in classEffectComponent
- Parameters:
onPreviewStop
-List
ofRunnable
s to add tocaster
- caster referencelevel
- the level of the skill to preview fortargetSupplier
- targets to preview on
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