Class ProjectileMechanic


public class ProjectileMechanic extends MechanicComponent
Heals each target
  • Field Details

  • Constructor Details

    • ProjectileMechanic

      public ProjectileMechanic()
  • Method Details

    • getKey

      public String getKey()
      Specified by:
      getKey in class EffectComponent
    • execute

      public boolean execute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force)
      Executes the component
      Specified by:
      execute in class EffectComponent
      Parameters:
      caster - caster of the skill
      level - level of the skill
      targets - targets to apply to
      force - Whether this call is being forced
      Returns:
      true if applied to something, false otherwise
    • callback

      public void callback(org.bukkit.entity.Projectile projectile, org.bukkit.entity.LivingEntity hit)
      The callback for the projectiles that applies child components
      Parameters:
      projectile - projectile calling back for
      hit - the entity hit by the projectile, if any
    • playPreview

      public void playPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier)
      Starts the component's preview effects. Removal of any registered listeners, tasks, entities, or other temporary effects should be included in a Runnable added to the provided List.
      Overrides:
      playPreview in class EffectComponent
      Parameters:
      onPreviewStop - List of Runnables to add to
      caster - caster reference
      level - the level of the skill to preview for
      targetSupplier - targets to preview on