Class ProjectileMechanic
java.lang.Object
studio.magemonkey.fabled.dynamic.EffectComponent
studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
studio.magemonkey.fabled.dynamic.mechanic.ProjectileMechanic
Heals each target
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final StringFields inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
children, preview, settings, skill -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcallback(org.bukkit.entity.Projectile projectile, org.bukkit.entity.LivingEntity hit) The callback for the projectiles that applies child componentsbooleanexecute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the componentgetKey()voidplayPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects.Methods inherited from class studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
getTypeMethods inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
cleanUp, doCleanUp, execute, executeChildren, filter, getInstanceKey, getNum, getSettings, getSkillData, isPreviewEnabled, lastPassed, load, parseValues, playChildrenPreviews, save
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Field Details
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HOMING
- See Also:
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HOMING_TARGET
- See Also:
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HOMING_DIST
- See Also:
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REMEMBER
- See Also:
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CORRECTION
- See Also:
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WALL
- See Also:
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Constructor Details
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ProjectileMechanic
public ProjectileMechanic()
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Method Details
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getKey
- Specified by:
getKeyin classEffectComponent
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execute
public boolean execute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the component- Specified by:
executein classEffectComponent- Parameters:
caster- caster of the skilllevel- level of the skilltargets- targets to apply toforce- Whether this call is being forced- Returns:
- true if applied to something, false otherwise
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callback
public void callback(org.bukkit.entity.Projectile projectile, org.bukkit.entity.LivingEntity hit) The callback for the projectiles that applies child components- Parameters:
projectile- projectile calling back forhit- the entity hit by the projectile, if any
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playPreview
public void playPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects. Removal of any registered listeners, tasks, entities, or other temporary effects should be included in aRunnableadded to the providedList.- Overrides:
playPreviewin classEffectComponent- Parameters:
onPreviewStop-ListofRunnables to add tocaster- caster referencelevel- the level of the skill to preview fortargetSupplier- targets to preview on
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