Class PotionProjectileMechanic
java.lang.Object
studio.magemonkey.fabled.dynamic.EffectComponent
studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
studio.magemonkey.fabled.dynamic.mechanic.PotionProjectileMechanic
Heals each target
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
static final String
Fields inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
children, preview, settings, skill
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
callback
(org.bukkit.entity.Entity entity, Collection<org.bukkit.entity.LivingEntity> hit) The callback for the projectiles that applies child componentsboolean
execute
(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the component (to be implemented)getKey()
void
playPreview
(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects.Methods inherited from class studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent
getType
Methods inherited from class studio.magemonkey.fabled.dynamic.EffectComponent
cleanUp, doCleanUp, execute, executeChildren, filter, getInstanceKey, getNum, getSettings, getSkillData, isPreviewEnabled, lastPassed, load, parseValues, playChildrenPreviews, save
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Field Details
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HOMING
- See Also:
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HOMING_TARGET
- See Also:
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HOMING_DIST
- See Also:
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REMEMBER
- See Also:
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CORRECTION
- See Also:
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WALL
- See Also:
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DISTANCE
- See Also:
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DURATION
- See Also:
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WAIT_TIME
- See Also:
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REAPPLY_DELAY
- See Also:
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DURATION_ON_USE
- See Also:
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RADIUS
- See Also:
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RADIUS_ON_USE
- See Also:
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RADIUS_PER_TICK
- See Also:
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CLOUD_PREFIX
- See Also:
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Constructor Details
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PotionProjectileMechanic
public PotionProjectileMechanic()
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Method Details
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getKey
- Specified by:
getKey
in classEffectComponent
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execute
public boolean execute(org.bukkit.entity.LivingEntity caster, int level, List<org.bukkit.entity.LivingEntity> targets, boolean force) Executes the component (to be implemented)- Specified by:
execute
in classEffectComponent
- Parameters:
caster
- caster of the skilllevel
- level of the skilltargets
- targets to execute onforce
- whether skill should be forced- Returns:
- true if executed, false if conditions not met
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callback
public void callback(org.bukkit.entity.Entity entity, Collection<org.bukkit.entity.LivingEntity> hit) The callback for the projectiles that applies child components- Parameters:
entity
- potion effecthit
- the entity hit by the projectile, if any
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playPreview
public void playPreview(List<Runnable> onPreviewStop, org.bukkit.entity.Player caster, int level, Supplier<List<org.bukkit.entity.LivingEntity>> targetSupplier) Starts the component's preview effects. Removal of any registered listeners, tasks, entities, or other temporary effects should be included in aRunnable
added to the providedList
.- Overrides:
playPreview
in classEffectComponent
- Parameters:
onPreviewStop
-List
ofRunnable
s to add tocaster
- caster referencelevel
- the level of the skill to preview fortargetSupplier
- targets to preview on
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